

Come adolescence, teenagers take an aptitude test, and then take part in a Choosing Ceremony, where they choose which faction they want to join. Society has been broken up into five different tribes or factions.
#Tides of numenera tv tropes movie
The very excellent young adult novel by Veronica Roth, Divergent (which was then followed up by two less-than-excellent but still-readable novels Insurgent and Allegiant, and a movie trilogy that became exceedingly far from awesome), presented a very neat system of alignments in a very bizarre setting. Rowling, Harry Potter and the Philosopher’s Stone #sodamnedSlytherin and proud.Īnyway, if you need a refresher, I’ll let the Sorting Hat sort you out: Right? Right.Īnyway, it might not surprise you to know that I consistently poll Slytherin. Just because all Death Eaters come from one house mean nothing other than that Death Eaters recruited those they knew and trusted. I’ve also been appreciative of several HP fanfics that try to cast Slytherin in a more nuanced light than merely “the evil house” - one can be equally ambitious to help others as to serve oneself. And as James Potter’s gang of four prove, celebrating bravery can just as easily turn to bullying. But there’s a moment of realisation that most young people come to - when they realise it’s quite okay not to belong to Gryffindor.Īfter all, Harry’s friends have the great Hufflepuff trait of loyalty, and I’m with the crowd that think Hermione should really by Ravenclaw (I don’t care if you disagree, come at me bro). It has it’s flaws - such as the fact that one house clearly says “Hero” and another “Villain”. This is the other system that always comes up. Tides of Numenera, just like its illustrious forbear Planescape: Torment, are very much about pushing the role-playing limits of the underpinning role-playing system. Silver Tide: admiration, power and fame.įor a video game, this was an excellent design decision methinks, because it doesn’t try to double-guess your moral choices underlying your character actions.


Baldur’s Gate featured a similar thing in a more dramatic fashion, and “turning” Viconia or Anomen were thoroughly enjoyable sideplots. If I started behaving noble and charitably, I’d move towards the good alignment. If I started acting too chaotically, it would shift me in that direction. One of the things I appreciated about Planescape: Torment was that it made my alignment fluid. And it was an odd debate because my character was entirely self-consistent, but didn’t precisely fit in a good D&D box. In one D&D group, we debated about whether me role-playing my profit-focused former con artist-come-mage was really chaotic neutral (I do whatever the hells I want, and yes, I’ll take the money if no-one else is looking) or neutral evil. That’s hard to capture when your D&D alignment is a relatively static thing. We do noble things for selfish motives and atrocities with the highest of intentions. We do virtuous things and sinful things all at once. Real people are a mess of conflicted emotions and feelings.
