

It may seem obvious, but what you say is an important part of what you’re trying to communicate, and therefore, of how you should approach any player. With that out of the way, let’s look at how we can make the best of our Player Interactions on Football Manager… The Message

Always tread carefully when applying the same kind of logic to these types of interactions than to quick chats, as they’re also much more destructive if wrongly managed. For example, a group of players might react differently to an ambitious pre-season objective, or disagree over your reasons for benching a given teammate much in the same way, a player may only leave “downcast” at the lack of a promise for a new contract, while their agent (who’s probably thinking of their juicy cut) could leave furious.Īs such, they’re harder to pinpoint and take a lot more work to finesse around. Secondly, they include more than one listener, meaning different outcomes may come of them. Promises are a double-edged sword, be careful when using them. Players will remember promises that you make them, so words carry a lot more weight than for regular interactions. On the one hand, they include the mechanic of “Promises”, which vastly change the effect of interactions. They operate in similar ways to quick chats and you could translate some of my points from this guide into them however, always be aware that they differ in two fundamental ways. Other types of interactions, like those that happen when a player asks to meet you and their agent is present, or those that put you in front of a number of players (like team meetings or when a group of players wishes to discuss a given topic) are not the main objective of this guide. Introductionįor starters, what do I mean when I say “player interactions”? I refer to any instance when you approach a single player, alone, for a quick chat over chat. However, how can we make the best of this new system, and best communicate with our players? It’s now been over a year, so I’ll let you in into what I’ve learned about Player Interactions on Football Manager. They say around 70% of human communication is non-verbal, so it only made sense that we were no longer simply being “assertive” or “passionate”, but pointing fingers and flinging bottles at people… or, you know, less aggressive tactics. FM21 replaced the classic “voice tone” system with the gestures, an improved, more humane new mechanic for interactions.
